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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
While I have made my own suggestions about dealing with cloaky campers, I am not entirely certain what command burst style charges for cloaking modules would actually fix. 23.5 hours or 5 hours, people that pay attention (fear) to cloaked campers ...
- by Limi Etherseed - at 2016.11.03 19:08:43
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Limi Etherseed wrote: :P Would just like to point out that I could interact with an AFK cloaky camper. I'd shoot them, if I could find them. Much like they can interact with an AFK ratter. The counter-counter play option...
- by Limi Etherseed - at 2016.10.21 17:55:19
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Ratpack Human error is the premier content provider in null-sec. Which in turn is a function of volume. Catching 3% of a large number of ratters gives more kills than catching 3% of a small number of ratters. Afk-cloaky campers ...
- by Limi Etherseed - at 2016.10.21 14:59:17
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Limi Changing cloaks the way I suggest adds counter-play to afk cloaky camping specifically and exclusively (it provides only counter play to afk cloaky camping). This through human error. If a player remains afk too long, his or...
- by Limi Etherseed - at 2016.10.21 14:26:09
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: Limi I am not a fan of null-sec becoming a wormhole surrogate. Changing local to resolve issues with afk cloaky camping is highly intrusive. Vic I dont care if the cloaked vessel can carry 6 months of cloak charges in its cargoh...
- by Limi Etherseed - at 2016.10.21 13:55:11
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Take off posting for a week or two, and things explode. And since I find myself interested enough in this conversation to want to continue being a part of it... here we go, yeh? I've read back over my posts to make sure of what I had been sayin...
- by Limi Etherseed - at 2016.10.21 13:35:25
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: So, the only reason for literally anyone to complain about AFK cloaking is because of overreliance on local as an intel source. It seems to me that local is the problem, but its a problem that is deeply ingrained in to the ove...
- by Limi Etherseed - at 2016.10.06 12:25:40
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Why not fix both? Remove the free intel from local, force people to be on their toes defensively and monitor active scanning to keep themselves safe while at the same time offer a module solution to tracking down someone with a cloaking device? Ma...
- by Limi Etherseed - at 2016.09.29 19:50:45
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9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Limi Etherseed wrote: You read the part where I said to change local too, right? If you change local then you take care of the AFK complaints too. Lets face it, people only complain about it because they can see them in...
- by Limi Etherseed - at 2016.09.26 18:51:25
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: A couple of observations here. Yes, people can log in look at local, see that bad guy, and wait see that he is not leaving and log off. However, that kind of mindset is not really in line with the spirit of this game. You are...
- by Limi Etherseed - at 2016.09.26 18:27:22
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Limi Etherseed wrote: -snip- AFK cloaking is the only counter to local and any nerf you make to cloaks will destroy the cloaking mods. All that to stop AFK cloaking, a thing that cant move, cant target, cant shoot and has ...
- by Limi Etherseed - at 2016.09.26 16:36:54
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Also, having to hide your corp/alliance intelligence profiles for ship names seems like it'd be interesting gameplay. Spy gets in, gets your number on how you identify your ships on d-scan and long range probes... then they get to rename and slip ...
- by Limi Etherseed - at 2016.09.26 12:11:37
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Dracvlad wrote: Easy enough to check Bat County on Zkill, just go to stats then click on HAC's then go to page 16 and there they are in all their AFK glory... Because nobody ever uses isktars while active and Zkill can tota...
- by Limi Etherseed - at 2016.09.26 12:08:01
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: How about local? See if you an scan down an AFK ship you can also scan down an ATK ship. And all of those other things you'd give up can easily be compensated for against a cloaking ship with the addition of a single additi...
- by Limi Etherseed - at 2016.09.21 03:18:35
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: If you want an offensive option what would you give for it? Fitting room, Time spent looking, lessened combat abilities on the scanning ship in exchange for the cloaky scanning, specialized skill training time.
- by Limi Etherseed - at 2016.09.20 19:06:01
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Limi Etherseed wrote: Why not? If we're willing to put fleets together, go out and hunt down the enemy in space that we've claimed... why shouldn't we remove threats? Because you don't. You don't rat in a fleet when ...
- by Limi Etherseed - at 2016.09.18 16:21:26
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Fair enough; I mispoke. You should be able to remove "a" threat. You should not be able to remove "any and all" threats. Having the tools to remove some cloaky camper from a system would not be game breaking in itself. Howeve...
- by Limi Etherseed - at 2016.09.16 11:57:44
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Edit - Wow. The forums ate my entire post and killed my saved draft. -.- One moment please while I try to summarize.
- by Limi Etherseed - at 2016.09.15 18:31:07
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Faelune wrote: I don't feel like a contradiction. A submarine or a plane equiped like usual know well when they are under an active scanning. and the answer to whom search after them is never immediate. Perhaps they don't know who is searchi...
- by Limi Etherseed - at 2016.09.13 16:51:57
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Faelune wrote: a thing that makes you sightable is a landmine. If you want defile a cloaker I propose an other way. The need of a player who knows well a solar system or a wh whatever he obtains a sort of military map. it's a prerequisite. He...
- by Limi Etherseed - at 2016.09.13 15:34:21
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